![]() Then we saw all these comments on YouTube and on social media, “Oh, it’s amazing that the music responds to how you play I can’t wait for that to happen in the game!” We’re all sitting there going, “Ah, we don’t really know how to do that, but I guess we’ll figure it out now!” Even now, looking at the trailer, it appears as though the music is reacting to the game. ![]() But Jake – who works at House House – has a background as a video editor, and he edited the trailer really, really well with the music. That recording was added into the trailer, and that was it, as far as I was concerned. I looked up some sheet music and was like, “yeah, I think I can do this,” and I put it together in about half a day. Dan, can you do a version of this that might work in the game?” I think Nico – who works at House House – had been listening just randomly to some Debussy piano music and earmarked one of the Préludes – Minstrels – as having a funny sound to it, and was like, “Oh, we think this might work. For their first trailer, they were searching for something to go on the radio, because the goose runs off with a radio at one point in the trailer. That idea came from the team at House House. Why did you decide to use the music of Debussy for the game’s soundtrack? These are things that I still don’t really believe happened. To win all those “Game of the Year” awards, to briefly beat the new Zelda on the charts. Still, months after the game was released, it’s still hard to fathom how successful it’s been. We all knew, I think, that the game was going to be a success – and not just your regular indie release – when the trailer came out. It must be pretty exciting to have worked on a video game that has achieved such massive global success. Since Push Me, Pull You, I’ve done two other games, the Frog Detectivegames made by Grace Bruxner, and now, Untitled Goose Game. I just spent a lot of time fiddling around and experimenting, so I was ready to go by the time I found a more serious outlet. I recorded an album in my bedroom when I was eighteen that will never see the light of day, and I’m very happy to keep it that way. Really just for my own interest and entertainment. I’d been playing in various bands since high school and I’m a massive instrument collector. Had you ever produced a soundtrack before Push Me Pull You? I remember at one point telling House House that I was recording with my saxophone – which I bought from eBay for $80 – and part way through recording one of the keys fell off. ![]() Push Me Pull You is childish in an intentionally naive sense. This was their first game, so I don’t think they’d really given it a lot of thought.Īnd the conversation went along the lines of, “Well, this is what I think would work … this is the kind of sound I imagine” and “actually, I think I can do that!” I got into a conversation with House House about what they were going to do for music, and they didn’t really know. We were just hanging around all day watching people play. ![]() I was running a games event, and we were playing an early version of the game Push Me Pull You by Melbourne developers House House on the big screen in Federation Square. How did you get your start composing music for video games?Īlmost accidentally really. Dan Golding’s soundtrack to Untitled Goose Game is out now to stream, download, and own on vinyl Paul Dougherty spoke to the soundtrack’s composer – Melbourne-based Dan Golding – about how he turned the music of Debussy into a dynamic video game soundtrack. Thanks to some innovative design and implementation, these works are performed dynamically in the game – achieving the effect of a live pianist responding to the player’s actions in real time. The game’s soundtrack consists of a selection of the solo piano Préludes by the French impressionist composer Claude Debussy. Untitled Goose Game garnered fans of all ages through its mischievous humour and charm, as well as its unconventional music. The game beat Nintendo’s own The Legend of Zelda: Link’s Awakening to the #1 spot on the Nintendo Switch eShop the week it was released, and has since sold over one million copies worldwide. ![]() “It’s a lovely day in the village, and you are a horrible goose.” The now-iconic video game Untitled Goose Game – in which players take control of a goose whose primary objective is to bother the inhabitants of a small village – became a sensation in late 2019. ![]()
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